The PIxL Lab works at the intersection of games, human-computer interaction, and mixed reality, developing game experiences that educate and function as scientific experiments in HCI. Beyond development workstations, it includes a custom wearable computing platform that connects sensors, a head-mounted display, and a hand-held display to enable players to enjoy mixed reality experiences away from the desktop.
Ph.D. students Sultan Alharthi attended the American Psychological Association conference on Technology, Mind and Society in Washington, D.C., on April 5-7, 2018. Alharthi presented a research paper titled “Designing Future Disaster Response Team Wearables from a Grounding in Practice” and a poster titled “A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students”.
The PIxL Lab is excited to announce three CHI papers for the 2018 program! We’ll see you in April!
Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, Jessica Hammer. 2018. Playing to wait: A taxonomy of idle games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 15 pages.
Sultan A. Alharthi, Ruth Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, Lennart Nacke. 2018. Investigating the impact of annotation interfaces on player performance in distributed multiplayer games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 13 pages.
Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Tony Tang, Zachary O. Toups, Jessica Hammer. 2018. A design framework for awareness cues in distributed multiplayer games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 15 pages.
A team of students from the PIxL Lab in the Computer Science Department was named one of the finalist teams for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 Student Game Design Competition. The team, includes Sultan Alharthi, Ruth Torres, Ahmad Khalaf, and supervised by Prof. Zachary O. Toups, designed a multiplayer game to investigate ways in which disaster responders can practice effective collaborative planning activities. The team leveraged its collective experience studying and designing for disaster contexts to develop the game.
During the conference, which will be held from October 15-18 in Amsterdam, Netherlands, the PIxL Lab team will present their game in front of a jury panel and the conference attendee. Both the jury panel and attendee will be able to play and evaluate the nominated game during the conference and will choose the winners.
We are excited to announce that the PIxL Lab will be presenting two papers, co-organizing a workshop, and present a game at CHI PLAY 2017 in Amsterdam!
10/15: Augmented Table Top Games Workshop
10/16 The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces in the Student Game Design Competition
10/16: Selecting Space and Making Place: A Framework to Guide Mixed Reality Game Design from Grounded Theory in the Gaming in the Real World session
10/18: Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes in the Beyond the Typical Player Experience session
The Psychology of Video Games Podcast recently interviewed PI Toups about our work on digital game objects! Links below head to the episode, 027 – Collecting in Video Games, and our publications on the topic!
The ACM SIGCHI Annual Conference on Human Factors in Computing Systems 2017 in Denver showcased a number of interesting and inspiring work. The research presented at the conference shows that the field of human-computer interaction has evolved drastically.
Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, Ahmed Khalaf, Olaa Alsaedi, and graduate student Richard Stanton attended the conference. Also Prof. Jing Chen from the Psychology department at NMSU, along with graduate students Scott Mishler and Edin Sabic attended the conference.
The Student Game Competition Exhibit at CHI 2017 showcased a number of great and inspiring games. A number of VR games were presented that aims to enhance immersive gaming experience for physically co-present of VR and Non-VR Players. Other games presented that explore edible interactions in a virtual reality game.
Posted by Sultan Alharthi on Monday, May 8, 2017