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The PIxL Lab works at the intersection of games, human-computer interaction, and mixed reality, developing game experiences that educate and function as scientific experiments in HCI. Beyond development workstations, it includes a custom wearable computing platform that connects sensors, a head-mounted display, and a hand-held display to enable players to enjoy mixed reality experiences away from the desktop.

PIxL students finalists for game design competition!

A team of students from the PIxL Lab in the Computer Science Department was named one of the finalist teams for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 Student Game Design Competition. The team, includes Sultan Alharthi, Ruth Torres, Ahmad Khalaf, and supervised by Prof. Zachary O. Toups, designed a multiplayer game to investigate ways in which disaster responders can practice effective collaborative planning activities. The team leveraged its collective experience studying and designing for disaster contexts to develop the game.

During the conference, which will be held from October 15-18 in Amsterdam, Netherlands, the PIxL Lab team will present their game in front of a jury panel and the conference attendee. Both the jury panel and attendee will be able to play and evaluate the nominated game during the conference and will choose the winners.

         

 

PIxL Lab heading to CHI PLAY 2017!

We are excited to announce that the PIxL Lab will be presenting two papers, co-organizing a workshop, and present a game at CHI PLAY 2017 in Amsterdam!

10/15: Augmented Table Top Games Workshop
10/16 The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces in the Student Game Design Competition
10/16: Selecting Space and Making Place: A Framework to Guide Mixed Reality Game Design from Grounded Theory in the Gaming in the Real World session
10/18: Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes in the Beyond the Typical Player Experience session

PIxL Lab at CHI 2017

The ACM SIGCHI Annual Conference on Human Factors in Computing Systems 2017 in Denver showcased a number of interesting and inspiring work. The research presented at the conference shows that the field of human-computer interaction has evolved drastically. 


Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, Ahmed Khalaf, Olaa Alsaedi, and graduate student Richard Stanton attended the conference. Also Prof. Jing Chen from the Psychology department at NMSU, along with graduate students Scott Mishler and Edin Sabic attended the conference.

The Student Game Competition Exhibit at CHI 2017 showcased a number of great and inspiring games. A number of VR games were presented that aims to enhance immersive gaming experience for physically co-present of VR and Non-VR Players. Other games presented that explore edible interactions in a virtual reality game.

Posted by Sultan Alharthi on Monday, May 8, 2017

 

A video overview of the highlights is here: CHI 2017 Overview Video

A number of recorded research talks may be found here: https://www.youtube.com/user/acmsigchi/videos

PIxL Lab at CHI PLAY 2016

Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended the CHI PLAY 2016 conference in Austin, TX.

Ph.D. student Sultan Alharthi presented a research paper titled “Playing at Planning: Game Design Patterns from Disaster Response Practice”.

Ph.D. student Ruth Torres presented a poster titled “Initial Design Implications for Early Algebra Games”.

Prof. Zachary O. Toups presented two research papers titled: “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects, and “Evaluating Display Modalities Using a Mixed Reality Game”.

Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended a workshop titled “How to write a CHI paper”, given by Professor Lennard Nacke of HCI Games Group, University of Waterloo.

PIxL Lab hosts a farewell luncheon

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The PIxL Lab hosts a farewell luncheon in the honor of Hitesh Nidhi Sharma. Hitesh is leaving the PIxL Lab after he successfully earned his Masters Degree. He is heading to Siemens Corporate Research, NJ. We wish him all success in his future endeavor.

CHI PLAY ’16 accepted submissions

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The PIxL Lab is excited to announce a number of accepted submissions to CHI PLAY ’16 in Austin, Texas! Accepted materials include three full papers and a works-in-progress paper. Details follow:

Playing at Planning: Game Design Patterns from Disaster Response Practice

Zachary O. Toups Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
William A. Hamilton Interface Ecology Lab, Texas A&M University,
College Station, Texas, United States
Sultan A. Alharthi Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States

Evaluating Display Modalities Using a Mixed Reality Game

Hitesh Nidhi Sharma Play & Interactive Experiences for Learning Lab, Dept. Computer Science, New Mexico State University, Las Cruces, New Mexico, USA
Zachary O. Toups Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
Igor Dolgov Department of Psychology, New Mexico State University, Las Cruces, NM, USA
Andruid Kerne Interface Ecology Lab / Department of Computer Science and Engineering, Texas A&M University, College Station, Texas, United States
Ajit Jain Interface Ecology Lab, Texas A&M University, College Station, TX, United States

 

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Zachary O. Toups Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
Nicole K. Crenshaw Donald Bren School of Information and Computer Sciences, UC Irvine, Irvine, California, United States
Rina R. Wehbe HCI Games Group, University of Waterloo, Waterloo, Ontario, Canada
Gustavo F. Tondello HCI Games Group, University of Waterloo, Waterloo, Ontario, Canada
Lennart E. Nacke HCI Games Group, University of Waterloo, Waterloo, Ontario, Canada

Initial Design Implications for Early Algebra Games

 

Ruth Torres Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
Zachary O. Toups Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
 Karin Wiburg Department of Curriculum & Instruction, New Mexico State University, Las Cruces, New Mexico, United States
Barbara Chamberlin Learning Games Lab Media Productions,  New Mexico State University, Las Cruces, New Mexico, United States
Cynthia Gomez Department of Curriculum & Instruction, New Mexico State University, Las Cruces, New Mexico, United States
Mehmet Ali Ozer Department of Curriculum & Instruction, New Mexico State University, Las Cruces, New Mexico, United States