The Psychology of Video Games Podcast recently interviewed PI Toups about our work on digital game objects! Links below head to the episode, 027 – Collecting in Video Games, and our publications on the topic!
The ACM SIGCHI Annual Conference on Human Factors in Computing Systems 2017 in Denver showcased a number of interesting and inspiring work. The research presented at the conference shows that the field of human-computer interaction has evolved drastically.
Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, Ahmed Khalaf, Olaa Alsaedi, and graduate student Richard Stanton attended the conference. Also Prof. Jing Chen from the Psychology department at NMSU, along with graduate students Scott Mishler and Edin Sabic attended the conference.
The Student Game Competition Exhibit at CHI 2017 showcased a number of great and inspiring games. A number of VR games were presented that aims to enhance immersive gaming experience for physically co-present of VR and Non-VR Players. Other games presented that explore edible interactions in a virtual reality game.
Posted by Sultan Alharthi on Monday, May 8, 2017
Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended the CHI PLAY 2016 conference in Austin, TX.
Ph.D. student Sultan Alharthi presented a research paper titled “Playing at Planning: Game Design Patterns from Disaster Response Practice”.
Ph.D. student Ruth Torres presented a poster titled “Initial Design Implications for Early Algebra Games”.
Prof. Zachary O. Toups presented two research papers titled: “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects, and “Evaluating Display Modalities Using a Mixed Reality Game”.
Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended a workshop titled “How to write a CHI paper”, given by Professor Lennard Nacke of HCI Games Group, University of Waterloo.