We are excited to announce that the PIxL Lab will be presenting three full papers and co-organizing a SIG meeting at CHI 2018.
Playing to Wait: A Taxonomy of Idle Games
Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, & Jessica Hammer
Date: Monday, Apr 23
Time: 11:30 AM – 12:50 PM
Session: Design for Emotion and Anticipation
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, & Lennart E. Nacke
Date: Tuesday, Apr 24
Time: 11:00 AM – 12:20 PM
Session: Playing with others
A Design Framework for Awareness Cues in Distributed Multiplayer Games
Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, & Jessica Hammer
Date: Wednesday, Apr 25
Time: 11:00 AM – 12:20 PM
Session: Interpersonal Awareness in gameplay
Games and Play SIG: Engaging Small Developer Communities
Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Zachary O. Toups, & Katherine Isbister
Date: Tuesday, Apr 24
Time: 04:00 PM
Ph.D. students Sultan Alharthi attended the American Psychological Association conference on Technology, Mind and Society in Washington, D.C., on April 5-7, 2018. Alharthi presented a research paper titled “Designing Future Disaster Response Team Wearables from a Grounding in Practice” and a poster titled “A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students”.
Ph.D. student Sultan Alharthi, along with Masters students Zahra NaminiMianji and Nasim Hasan attended the 2018 Technology Day at NMSU. The students showcased some of the research projects conducted at the PIxL lab and the available technologies.
Congratulations to PIxL student, Reema Dsouza, for successfully defending her thesis on “Game design to foster independence and interdependency”.
A team of students from the PIxL Lab in the Computer Science Department was named one of the finalist teams for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 Student Game Design Competition. The team, includes Sultan Alharthi, Ruth Torres, Ahmad Khalaf, and supervised by Prof. Zachary O. Toups, designed a multiplayer game to investigate ways in which disaster responders can practice effective collaborative planning activities. The team leveraged its collective experience studying and designing for disaster contexts to develop the game.
During the conference, which will be held from October 15-18 in Amsterdam, Netherlands, the PIxL Lab team will present their game in front of a jury panel and the conference attendee. Both the jury panel and attendee will be able to play and evaluate the nominated game during the conference and will choose the winners.
The ACM SIGCHI Annual Conference on Human Factors in Computing Systems 2017 in Denver showcased a number of interesting and inspiring work. The research presented at the conference shows that the field of human-computer interaction has evolved drastically.
Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, Ahmed Khalaf, Olaa Alsaedi, and graduate student Richard Stanton attended the conference. Also Prof. Jing Chen from the Psychology department at NMSU, along with graduate students Scott Mishler and Edin Sabic attended the conference.
The Student Game Competition Exhibit at CHI 2017 showcased a number of great and inspiring games. A number of VR games were presented that aims to enhance immersive gaming experience for physically co-present of VR and Non-VR Players. Other games presented that explore edible interactions in a virtual reality game.
A video overview of the highlights is here: CHI 2017 Overview Video
A number of recorded research talks may be found here: https://www.youtube.com/user/acmsigchi/videos
Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended the CHI PLAY 2016 conference in Austin, TX.
Ph.D. student Sultan Alharthi presented a research paper titled “Playing at Planning: Game Design Patterns from Disaster Response Practice”.
Ph.D. student Ruth Torres presented a poster titled “Initial Design Implications for Early Algebra Games”.
Prof. Zachary O. Toups presented two research papers titled: “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects, and “Evaluating Display Modalities Using a Mixed Reality Game”.
Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended a workshop titled “How to write a CHI paper”, given by Professor Lennard Nacke of HCI Games Group, University of Waterloo.
Congratulations to Hitesh, Stella, Sachin, and Rudania on successfully defending their theses and completing their masters degrees!
The PIxL Lab hosts a farewell luncheon in the honor of Hitesh Nidhi Sharma. Hitesh is leaving the PIxL Lab after he successfully earned his Masters Degree. He is heading to Siemens Corporate Research, NJ. We wish him all success in his future endeavor.