PIxL Lab heading to CHI 2018!

We are excited to announce that the PIxL Lab will be presenting three full papers and co-organizing a SIG meeting at CHI 2018.

Playing to Wait: A Taxonomy of Idle Games
Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, & Jessica Hammer
Date: Monday, Apr 23
Time: 11:30 AM – 12:50 PM
Session: Design for Emotion and Anticipation
Room: 515ABC

Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, & Lennart E. Nacke
Date: Tuesday, Apr 24
Time: 11:00 AM – 12:20 PM
Session: Playing with others
Room: 515ABC

A Design Framework for Awareness Cues in Distributed Multiplayer Games
Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, & Jessica Hammer
Date: Wednesday, Apr 25
Time: 11:00 AM – 12:20 PM
Session: Interpersonal Awareness in gameplay
Room: 514C

Games and Play SIG: Engaging Small Developer Communities
Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Zachary O. Toups, & Katherine Isbister
Date: Tuesday, Apr 24
Time: 04:00 PM
Room: 514A


PIxL Lab at APATech 2018

Ph.D. students Sultan Alharthi attended the American Psychological Association conference on Technology, Mind and Society in Washington, D.C., on April 5-7, 2018. Alharthi presented a research paper titled “Designing Future Disaster Response Team Wearables from a Grounding in Practice” and a poster titled “A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students”.

PIxL Lab at Technology Day

Ph.D. student Sultan Alharthi, along with Masters students Zahra NaminiMianji and Nasim Hasan attended the 2018 Technology Day at NMSU. The students showcased some of the research projects conducted at the PIxL lab and the available technologies.

PIxL Lab at CHI PLAY 2017

Prof. Zachary O. Toups from the PIxL Lab, along with Prof. Igor Dolgov from the PACMANe Lab, and Ph.D. students Sultan Alharthi, Ruth Torres, and Ahmed Khalaf attended the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in Amsterdam, The Netherlands.

  Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes will be presented by PI Toups in the Beyond the Typical Player Experience session at CHI PLAY 2017

PIxL students finalists for game design competition!

A team of students from the PIxL Lab in the Computer Science Department was named one of the finalist teams for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 Student Game Design Competition. The team, includes Sultan Alharthi, Ruth Torres, Ahmad Khalaf, and supervised by Prof. Zachary O. Toups, designed a multiplayer game to investigate ways in which disaster responders can practice effective collaborative planning activities. The team leveraged its collective experience studying and designing for disaster contexts to develop the game.

During the conference, which will be held from October 15-18 in Amsterdam, Netherlands, the PIxL Lab team will present their game in front of a jury panel and the conference attendee. Both the jury panel and attendee will be able to play and evaluate the nominated game during the conference and will choose the winners.



PIxL Lab at CHI 2017

The ACM SIGCHI Annual Conference on Human Factors in Computing Systems 2017 in Denver showcased a number of interesting and inspiring work. The research presented at the conference shows that the field of human-computer interaction has evolved drastically. 

Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, Ahmed Khalaf, Olaa Alsaedi, and graduate student Richard Stanton attended the conference. Also Prof. Jing Chen from the Psychology department at NMSU, along with graduate students Scott Mishler and Edin Sabic attended the conference.

The Student Game Competition Exhibit at CHI 2017 showcased a number of great and inspiring games. A number of VR games were presented that aims to enhance immersive gaming experience for physically co-present of VR and Non-VR Players. Other games presented that explore edible interactions in a virtual reality game.

Posted by Sultan Alharthi on Monday, May 8, 2017


A video overview of the highlights is here: CHI 2017 Overview Video

A number of recorded research talks may be found here: https://www.youtube.com/user/acmsigchi/videos

PIxL Lab at CHI PLAY 2016

Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended the CHI PLAY 2016 conference in Austin, TX.

Ph.D. student Sultan Alharthi presented a research paper titled “Playing at Planning: Game Design Patterns from Disaster Response Practice”.

Ph.D. student Ruth Torres presented a poster titled “Initial Design Implications for Early Algebra Games”.

Prof. Zachary O. Toups presented two research papers titled: “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects, and “Evaluating Display Modalities Using a Mixed Reality Game”.

Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended a workshop titled “How to write a CHI paper”, given by Professor Lennard Nacke of HCI Games Group, University of Waterloo.

PIxL Lab hosts a farewell luncheon

IMG_2016-09-01 10:34:20

The PIxL Lab hosts a farewell luncheon in the honor of Hitesh Nidhi Sharma. Hitesh is leaving the PIxL Lab after he successfully earned his Masters Degree. He is heading to Siemens Corporate Research, NJ. We wish him all success in his future endeavor.