PIxL Lab at CHI 2018

Prof. Zachary O. Toups from the PIxL Lab, along with Prof. Igor Dolgov from the PACMANe Lab, and Ph.D. student Sultan Alharthi attended the 2018 ACM CHI Conference on Human Factors in Computing Systems in Montréal, Canada.

PIxL Lab heading to CHI 2018!

We are excited to announce that the PIxL Lab will be presenting three full papers and co-organizing a SIG meeting at CHI 2018.


Playing to Wait: A Taxonomy of Idle Games
Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, & Jessica Hammer
Date: Monday, Apr 23
Time: 11:30 AM – 12:50 PM
Session: Design for Emotion and Anticipation
Room: 515ABC


Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, & Lennart E. Nacke
Date: Tuesday, Apr 24
Time: 11:00 AM – 12:20 PM
Session: Playing with others
Room: 515ABC


A Design Framework for Awareness Cues in Distributed Multiplayer Games
Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, & Jessica Hammer
Date: Wednesday, Apr 25
Time: 11:00 AM – 12:20 PM
Session: Interpersonal Awareness in gameplay
Room: 514C


Games and Play SIG: Engaging Small Developer Communities
Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Zachary O. Toups, & Katherine Isbister
Date: Tuesday, Apr 24
Time: 04:00 PM
Room: 514A


 

PIxL Lab at APATech 2018

Ph.D. students Sultan Alharthi attended the American Psychological Association conference on Technology, Mind and Society in Washington, D.C., on April 5-7, 2018. Alharthi presented a research paper titled “Designing Future Disaster Response Team Wearables from a Grounding in Practice” and a poster titled “A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students”.

A very successful upcoming CHI!

The PIxL Lab is excited to announce three CHI papers for the 2018 program! We’ll see you in April!

Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, Jessica Hammer. 2018. Playing to wait: A taxonomy of idle games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 15 pages.

Sultan A. Alharthi, Ruth Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, Lennart Nacke. 2018. Investigating the impact of annotation interfaces on player performance in distributed multiplayer games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 13 pages.

Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Tony Tang, Zachary O. Toups, Jessica Hammer. 2018. A design framework for awareness cues in distributed multiplayer games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 15 pages.

PIxL Lab at CHI PLAY 2017

Prof. Zachary O. Toups from the PIxL Lab, along with Prof. Igor Dolgov from the PACMANe Lab, and Ph.D. students Sultan Alharthi, Ruth Torres, and Ahmed Khalaf attended the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in Amsterdam, The Netherlands.

  Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes will be presented by PI Toups in the Beyond the Typical Player Experience session at CHI PLAY 2017

PIxL students finalists for game design competition!

A team of students from the PIxL Lab in the Computer Science Department was named one of the finalist teams for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 Student Game Design Competition. The team, includes Sultan Alharthi, Ruth Torres, Ahmad Khalaf, and supervised by Prof. Zachary O. Toups, designed a multiplayer game to investigate ways in which disaster responders can practice effective collaborative planning activities. The team leveraged its collective experience studying and designing for disaster contexts to develop the game.

During the conference, which will be held from October 15-18 in Amsterdam, Netherlands, the PIxL Lab team will present their game in front of a jury panel and the conference attendee. Both the jury panel and attendee will be able to play and evaluate the nominated game during the conference and will choose the winners.

         

 

PIxL Lab at CHI 2017

The ACM SIGCHI Annual Conference on Human Factors in Computing Systems 2017 in Denver showcased a number of interesting and inspiring work. The research presented at the conference shows that the field of human-computer interaction has evolved drastically. 


Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, Ahmed Khalaf, Olaa Alsaedi, and graduate student Richard Stanton attended the conference. Also Prof. Jing Chen from the Psychology department at NMSU, along with graduate students Scott Mishler and Edin Sabic attended the conference.

The Student Game Competition Exhibit at CHI 2017 showcased a number of great and inspiring games. A number of VR games were presented that aims to enhance immersive gaming experience for physically co-present of VR and Non-VR Players. Other games presented that explore edible interactions in a virtual reality game.

Posted by Sultan Alharthi on Monday, May 8, 2017

 

A video overview of the highlights is here: CHI 2017 Overview Video

A number of recorded research talks may be found here: https://www.youtube.com/user/acmsigchi/videos

PIxL Lab at CHI PLAY 2016

Prof. Zachary O. Toups from the PIxL Lab, along with Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended the CHI PLAY 2016 conference in Austin, TX.

Ph.D. student Sultan Alharthi presented a research paper titled “Playing at Planning: Game Design Patterns from Disaster Response Practice”.

Ph.D. student Ruth Torres presented a poster titled “Initial Design Implications for Early Algebra Games”.

Prof. Zachary O. Toups presented two research papers titled: “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects, and “Evaluating Display Modalities Using a Mixed Reality Game”.

Ph.D. students Sultan Alharthi, Ruth Torres, and Olaa Alsaedi attended a workshop titled “How to write a CHI paper”, given by Professor Lennard Nacke of HCI Games Group, University of Waterloo.

CHI PLAY ’16 accepted submissions

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The PIxL Lab is excited to announce a number of accepted submissions to CHI PLAY ’16 in Austin, Texas! Accepted materials include three full papers and a works-in-progress paper. Details follow:

Playing at Planning: Game Design Patterns from Disaster Response Practice

Zachary O. Toups Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
William A. Hamilton Interface Ecology Lab, Texas A&M University,
College Station, Texas, United States
Sultan A. Alharthi Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States

Evaluating Display Modalities Using a Mixed Reality Game

Hitesh Nidhi Sharma Play & Interactive Experiences for Learning Lab, Dept. Computer Science, New Mexico State University, Las Cruces, New Mexico, USA
Zachary O. Toups Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
Igor Dolgov Department of Psychology, New Mexico State University, Las Cruces, NM, USA
Andruid Kerne Interface Ecology Lab / Department of Computer Science and Engineering, Texas A&M University, College Station, Texas, United States
Ajit Jain Interface Ecology Lab, Texas A&M University, College Station, TX, United States

 

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Zachary O. Toups Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
Nicole K. Crenshaw Donald Bren School of Information and Computer Sciences, UC Irvine, Irvine, California, United States
Rina R. Wehbe HCI Games Group, University of Waterloo, Waterloo, Ontario, Canada
Gustavo F. Tondello HCI Games Group, University of Waterloo, Waterloo, Ontario, Canada
Lennart E. Nacke HCI Games Group, University of Waterloo, Waterloo, Ontario, Canada

Initial Design Implications for Early Algebra Games

 

Ruth Torres Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
Zachary O. Toups Department of Computer Science, New Mexico State University, Las Cruces, New Mexico, United States
 Karin Wiburg Department of Curriculum & Instruction, New Mexico State University, Las Cruces, New Mexico, United States
Barbara Chamberlin Learning Games Lab Media Productions,  New Mexico State University, Las Cruces, New Mexico, United States
Cynthia Gomez Department of Curriculum & Instruction, New Mexico State University, Las Cruces, New Mexico, United States
Mehmet Ali Ozer Department of Curriculum & Instruction, New Mexico State University, Las Cruces, New Mexico, United States