I am working with Professor Toups and Professor Tran on “Wearable Interfaces to Direct Agent Teams with Adaptive Autonomy” project. The objective of this project is to develop wearable interfaces for the direction of a team of software agents that make use of adaptive autonomy, and ascertain the effectiveness of our interface designs and agent-control algorithms. My research focuses on discovering and developing effective interface mappings from individual mobile input modalities (e.g., touch screen, free-air gestures, device- based gestures).
Currently working on:
- A Comparative Study of Hand Gesture Recognition Devices.
- Plan to Play: Supporting In-game Planning Through Drawing Mechanics.
- Framework for Wearable Input Devices.
- Dolgov, I., Kaltenbach, E., Khalaf, A. S., & Toups, Z. O. (in press). Measuring human performance in the field: Concepts and applications for unmanned aircraft systems. In H. Cuevas, J. Velasquez, & A. Dattel (Eds.), Human Factors in Practice: Concepts and Applications. Taylor & Francis.
- Pianomosh (2015). A game that allow players to use free-air hand gestures to learn simple piano notes in a fun way. Pure Data, Leap Motion. [Video][Pictures]
- Hand-Gesture (2016). A hand gesture game which is used to compare between hand-gesture devices.
- The Maze (2016). A cooperative game developed to support training disaster responders on sensemaking and planning activity
- A High School teacher, Ministry of Education, Saudi Arabia (2003-2012).
- A lecturer, Computer Science department, Arts and Science Faculty of Baljurashi, Al-Baha University, Saudi Arabia, (2012 – Now).
Masters of Science, Information Technology
La Trobe University, Melbourne, Australia
Bachelor in Interdisciplinary Studies, Computer Science and Education
King Abdul Aziz University, Jeddah, Saudi Arabia