Sultan A. Alharthi

[ResearchGate] [salharth@nmsu.edu] [@sultanalharthi]

I am a senior PhD student in the Interdisciplinary Doctorate program at New Mexico State University with a concentration in Computer Science and Psychology.

My research is on game design and serious games as training/learning tools. Following an Activity Theory approach, I’m interested in understanding urban search & rescue teams sensemaking and planning practices to inform the design of game mechanics and interfaces and develop simulation games for training. I’m involved in multiple research areas of HCI including: mixed reality games, serious games, augmented and virtual reality, wearable technologies, and idle games. I have been a co-chair for publicity and social media in the ACM SIGCHI Annual Symposium on Computer- Human Interaction in Play (CHI PLAY ’16). During my third year of my Ph.D. work, I undertook an internship at the HCI Games Group at the University of Waterloo with Prof. Lennart Nacke for 3 months.

Publications:

  1. Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, & Jessica Hammer. 2018. A Design Framework for Awareness Cues in Distributed Multiplayer Games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (In press).

  2. Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, & Lennart E. Nacke. 2018. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (In press).


  3. Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, & Jessica Hammer. 2018. Playing to Wait: A Taxonomy of Idle Games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (In press).


  4. Sultan A. Alharthi, Zachary O. Toups, Olaa Alsaedi, Joshua Tanenbaum, & Jessica Hammer. 2017. The Pleasure of Playing Less: A Study of Incremental Games through the Lens of Kittens. Well Played Journal CMU-ETC (In press).


  5. Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, Ruth C. Torres, Lennart E. Nacke, Igor Dolgov, & Zachary O. Toups. 2018. Practical Insights into the Design of Future Disaster Response Training Simulations. In Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management ISCRAM (In press).


  6. Sultan A. Alharthi, Hitesh Nidhi Sharma, Sunka Sachin, Igor Dolgov, & Zachary O. Toups. 2018. Designing Future Disaster Response Team Wearables from a Grounding in Practice. In Proceedings of the 1st APA Technology, Mind, and Society Conference (In press).


  7. Ahmed S. Khalaf, Poom Pianpak, Sultan A. Alharthi, Zahra NaminiManji, Ruth C. Torres, Son Tran, Igor Dolgov, & Zachary O. Toups. 2018. An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios. In Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management ISCRAM (In press).


  8. Sultan A. Alharthi, Ruth Torres, Ahmed Khalaf, and Zachary O. Toups. 2017. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17 Extended Abstracts). 615–620. [ bib | doi | full text via authorizer ]


  9. Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, and Zachary O. Toups. 2017. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17). 83–100. [ bib | doi | full text via authorizer ]


  10. Zachary O. Toups, William A. Hamilton, and Sultan A. Alharthi. 2016. Playing at Planning: Game Design Patterns from Disaster Response Practice. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). 362–375. [ bib | doi | full text via authorizer ]


Awards:

  1. 2017 Outstanding Graduate Research Assistant Award from the Department of Computer Science at New Mexico State University.
  2. 2016 Recognition of Service Award for Publicity & Social Media Chair from ACM SIGCHI Annual Symposium on Computer- Human Interaction in Play.

Design Competitions:

  1. Finalist at the 2017 CHI PLAY Student Game Design Competition (Link).
  2. Winner of the 2016 Body Sensor Networks Icehouse Challenge (Link).

Conference Services:

  1. Member of the CHI 2018 Late Breaking Work (LBW) Program Committee.
  2. Co-chair for publicity and social media in CHI PLAY 2016.

Conference Presentations:

  1. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. Game presented at the 2017 Annual Symposium on Computer-Human Interaction in Play Student Game Design Competition, Amsterdam, The Netherlands.
  2. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. Paper presented at the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands.
  3. Playing at  Planning: Game Design Patterns from Disaster Response Practice. Paper presented at the 2016  Annual Symposium on Computer-Human Interaction in Play, Austin, Texas, USA.

Conferences Attended:

  1. The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) – October 15 -18, 2017
  2. The ACM Conference on Human Factors in Computing Systems (CHI) – May 6-11, 2017
  3. The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) – October 16 -19, 2016
  4. The IEEE EMBS 13th Annual International Body Sensor Networks Conference – June 14 – 17, 2016
  5. The ACM Conference on Human Factors in Computing Systems (CHI) – May 7 – 12, 2016

Previous Internships:

Previous Projects:

  • Ice House (2016). A wearable tactical communication and support system for first responders. The project involved designing user interfaces and a decision support system for Sony Smarteyeglass and smartphones running on Android. Java, XML, RabbitMQ. [PDF]
  • Cognitive Offloading (2016). The purpose of this study was to explore the relationship between cognitive offloading onto technological devices and simple task performance. [PDF]
  • Jupiter (2015). A user story management system to support Agile software development methodology to keep track of development requirment in a simple and concise way. JavaFX. [PDF]
  • Pianomosh (2015). A game that allow players to use free-air hand gestures to learn simple piano notes in a fun way. Pure Data, Leap Motion. [Video][Pictures]

Previous Degrees:

Masters of Science, Computer Science
California Lutheran University, Thousand Oaks, California, USA

Bachelor in Interdisciplinary Studies, Computer Science and Education
Taif University, Taif, Saudi Arabia

Media Coverage:

  • IEEE Engineering in Medicine & Biology Society (EMBS) coverage on wining the Icehouse challenge sponsored by MIT Lincoln Laboratory during the 2016 Body Sensor Network Conference, San Francisco, CA, USA

Winners of the 2016 Ice House Challenge

Winners of the 2016 Ice House Challenge #BSN16 – Sultan Alharthi and Hitesh Nidhi Sharma of New Mexico State University. Team members not pictured: Cayden Wilson and Sunka Sachin. Congratulations! #IceHouse2016 MIT Lincoln Laboratory

Posted by IEEE Engineering in Medicine & Biology Society (EMBS) on Friday, June 17, 2016

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  • Las Cruces Sun-News coverage on wining the Icehouse challenge. [Article]

  • Sabq (Arabic online newspaper) coverage on wining the Icehouse challenge. [Article]