Publications

[1] Lennart E. Nacke, Zachary O. Toups, and Daniel Johnson. 2017. From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’17). 1330–1333. [ bib | doi | full text via authorizer ]
[2] Zachary O. Toups, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo F. Tondello, and Lennart E. Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). 276–290. [ bib | doi | full text via authorizer ]
[3] Zachary O. Toups, William A. Hamilton, and Sultan A. Alharthi. 2016. Playing at Planning: Game Design Patterns from Disaster Response Practice. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). 362–375. [ bib | doi | full text via authorizer ]
[4] Ruth Torres, Zachary O. Toups, Karin Wiburg, Barbara Chamberlin, Cynthia Gomez, and Mehmet Ali Ozer. 2016. Initial Design Implications for Early Algebra Games. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion ’16). 325–333. [ bib | doi | full text via authorizer ]
[5] Hitesh Nidhi Sharma, Zachary O. Toups, Igor Dolgov, Andruid Kerne, and Ajit Jain. 2016. Evaluating Display Modalities Using a Mixed Reality Game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). 65–77. [ bib | doi | full text via authorizer ]
[6] Rudaina Binta Sarwar. 2016. Design Implications for a Blood Donation Mobile Application to Increase and Motivate Donors by Studying the Blood Donation Process. Master’s thesis. New Mexico State University. [ bib ]
[7] Hitesh Nidhi Sharma. 2016. Evaluating Mobile Displays Using a Mixed Reality Game. Master’s thesis. New Mexico State University. [ bib ]
[8] Olaa Alsaedi, Zachary Toups, and Jonathan Cook. 2016. Can a Team Coordination Game Help Student Software Project Teams?. In Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE ’16). 33–39. [ bib | doi | full text via authorizer ]
[9] Deepika Vaddi, Zachary O. Toups, Igor Dolgov, Rina R. Wehbe, and Lennart E. Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of the 42nd Graphics Interface Conference (GI 2016). 41–48. [ bib | doi | full text ]
[10] Deepika Vaddi. 2015. Analyzing Cooperative Communication Mechanics in Portal 2. Master’s thesis. New Mexico State University. [ bib ]
[11] Zachary O. Toups, William A. Hamilton, Christian Keyes-Garcia, Stepheny Perez, and Richard Stanton. 2015. Collaborative Planning Gameplay from Disaster Response Practice. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 715–720. [ bib | doi | poster | full text via authorizer ]
[12] Hitesh Nidhi Sharma, Zachary O. Toups, Ajit Jain, and Andruid Kerne. 2015. Designing to Split Attention in a Mixed Reality Game. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 691–696. [ bib | doi | poster | full text via authorizer ]
[13] Adam Sosa, Richard Stanton, Stepheny Perez, Christian Keyes-Garcia, Sara Gonzalez, and Zachary O. Toups. 2015. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 697–702. [ bib | doi | poster | full text via authorizer ]
[14] Gustavo F. Tondello, Rina R. Wehbe, Zachary O. Toups, Lennart E. Nacke, and Nicole K. Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 709–714. [ bib | doi | poster | full text via authorizer ]
[15] Deepika Vaddi, Rina R. Wehbe, Zachary O. Toups, Samantha N. Stahlke, Rylan Koroluk, and Lennart E. Nacke. 2015. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 721–726. [ bib | doi | poster | full text via authorizer ]
[16] Zachary O. Toups, Jessica Hammer, William A. Hamilton, Ahmad Jarrah, William Graves, and Oliver Garretson. 2014. A Framework for Cooperative Communication Game Mechanics from Grounded Theory. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY ’14). 257–266. [ bib | doi | full text via authorizer ]
[17] Zachary O. Toups, Igor Dolgov, and Elizabeth M. Bonsignore. 2014. A Theory of Game Mechanic Signaling for Interface Design. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY ’14). 445–446. [ bib | doi | poster | full text via authorizer ]
[18] Andruid Kerne, William A. Hamilton, and Zachary O. Toups. 2012. Culturally Based Design: Embodying Trans-surface Interaction in Rummy. In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work (CSCW ’12). 509–518. [ bib | doi | full text via authorizer ]
[19] Elizabeth M. Bonsignore, Derek L. Hansen, Zachary O. Toups, Lennart E. Nacke, Anastasia Salter, and Wayne Lutters. 2012. Mixed Reality Games. In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work Companion (CSCW ’12). 7–8. [ bib | doi | full text via authorizer ]
[20] Zachary O. Toups, Andruid Kerne, and William A. Hamilton. 2011. The Team Coordination Game: Zero-fidelity Simulation Abstracted from Fire Emergency Response Practice. ACM Trans. Comput.-Hum. Interact. 18, 4, Article 23 (Dec. 2011), 37 pages. [ bib | doi | full text via authorizer ]
[21] Zachary O. Toups, William A. Hamilton, and Andruid Kerne. 2011. Zero-fidelity simulation: Engaging team coordination without physical, functional, or psychological re-creation. In Proceedings of MODSIM World. 435–443. [ bib | full text ]
[22] Zachary O. Toups, Andruid Kerne, William A. Hamilton, and Nabeel Shahzad. 2011. Zero-fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). 1959–1968. [ bib | doi | full text via authorizer ]
[23] Zachary Oliver Toups. 2010. Non-mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice. Ph.D. Dissertation. Texas A&M University. [ bib ]
[24] Zachary O. Toups, Andruid Kerne, William Hamilton, and Alan Blevins. 2009. Emergent Team Coordination: From Fire Emergency Response Practice to a Non-mimetic Simulation Game. In Proceedings of the ACM 2009 International Conference on Supporting Group Work (GROUP ’09). 341–350. [ bib | doi | full text via authorizer ]
[25] Zachary O. Toups, Andruid Kerne, and William Hamilton. 2009. Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-mimetic Simulation of Fire Emergency Response. In Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games (Sandbox ’09). 71–78. [ bib | doi | full text via authorizer ]
[26] William A. Hamilton, Zachary O. Toups, and Andruid Kerne. 2009. Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies. In CHI ’09 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’09). 4573–4578. [ bib | doi | full text via authorizer ]
[27] Andruid Kerne, Zachary O. Toups, Blake Dworaczyk, and Madhur Khandelwal. 2008. A Concise XML Binding Framework Facilitates Practical Object-oriented Document Engineering. In Proceedings of the Eighth ACM Symposium on Document Engineering (DocEng ’08). 62–65. [ bib | doi | full text via authorizer ]
[28] Zachary O. Toups and Andruid Kerne. 2007. Implicit Coordination in Firefighting Practice: Design Implications for Teaching Fire Emergency Responders. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’07). 707–716. [ bib | doi | full text via authorizer ]
[29] Zachary O. Toups, Ross Graeber, Andruid Kerne, Louis Tassinary, Kyle Overby, Sarah Berry, and Maritza Johnson. 2006. A Design for Using Physiological Signals to Affect Team Game Play. Foundations of Augmented Cognition (2006), 134–139. [ bib | full text ]
[30] Zachary O. Toups, Andruid Kerne, Daniel Caruso, Erin Devoy, Ross Graeber, and Kyle Overby. 2005. Rogue Signals: A location aware game for studying the social effects of information bottlenecks. In Proceedings of Ubicomp 2005: Ubicomp Extended Abstracts. [ bib | poster | full text ]
[31] Eric Aley, Trina Cooper, Ross Graeber, Andruid Kerne, Kyle Overby, and Zachary O. Toups. 2005. Censor Chair: Exploring Censorship and Social Presence Through Psychophysiological Sensing. In Proceedings of the 13th Annual ACM International Conference on Multimedia (MULTIMEDIA ’05). 922–929. [ bib | doi | full text via authorizer ]

Team Coordination Game

[1] Olaa Alsaedi, Zachary Toups, and Jonathan Cook. 2016. Can a Team Coordination Game Help Student Software Project Teams?. In Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE ’16). 33–39. [ bib | doi | full text via authorizer ]
[2] Zachary O. Toups, Andruid Kerne, and William A. Hamilton. 2011. The Team Coordination Game: Zero-fidelity Simulation Abstracted from Fire Emergency Response Practice. ACM Trans. Comput.-Hum. Interact. 18, 4, Article 23 (Dec. 2011), 37 pages. [ bib | doi | full text via authorizer ]
[3] Zachary O. Toups, William A. Hamilton, and Andruid Kerne. 2011. Zero-fidelity simulation: Engaging team coordination without physical, functional, or psychological re-creation. In Proceedings of MODSIM World. 435–443. [ bib | full text ]
[4] Zachary O. Toups, Andruid Kerne, William A. Hamilton, and Nabeel Shahzad. 2011. Zero-fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). 1959–1968. [ bib | doi | full text via authorizer ]
[5] Zachary Oliver Toups. 2010. Non-mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice. Ph.D. Dissertation. Texas A&M University. [ bib ]
[6] Zachary O. Toups, Andruid Kerne, William Hamilton, and Alan Blevins. 2009. Emergent Team Coordination: From Fire Emergency Response Practice to a Non-mimetic Simulation Game. In Proceedings of the ACM 2009 International Conference on Supporting Group Work (GROUP ’09). 341–350. [ bib | doi | full text via authorizer ]
[7] Zachary O. Toups, Andruid Kerne, and William Hamilton. 2009. Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-mimetic Simulation of Fire Emergency Response. In Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games (Sandbox ’09). 71–78. [ bib | doi | full text via authorizer ]
[8] William A. Hamilton, Zachary O. Toups, and Andruid Kerne. 2009. Synchronized Communication and Coordinated Views: Qualitative Data Discovery for Team Game User Studies. In CHI ’09 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’09). 4573–4578. [ bib | doi | full text via authorizer ]
[9] Zachary O. Toups, Ross Graeber, Andruid Kerne, Louis Tassinary, Kyle Overby, Sarah Berry, and Maritza Johnson. 2006. A Design for Using Physiological Signals to Affect Team Game Play. Foundations of Augmented Cognition (2006), 134–139. [ bib | full text ]
[10] Zachary O. Toups, Andruid Kerne, Daniel Caruso, Erin Devoy, Ross Graeber, and Kyle Overby. 2005. Rogue Signals: A location aware game for studying the social effects of information bottlenecks. In Proceedings of Ubicomp 2005: Ubicomp Extended Abstracts. [ bib | poster | full text ]

PhotoNav

[1] Hitesh Nidhi Sharma, Zachary O. Toups, Igor Dolgov, Andruid Kerne, and Ajit Jain. 2016. Evaluating Display Modalities Using a Mixed Reality Game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). 65–77. [ bib | doi | full text via authorizer ]
[2] Hitesh Nidhi Sharma. 2016. Evaluating Mobile Displays Using a Mixed Reality Game. Master’s thesis. New Mexico State University. [ bib ]
[3] Hitesh Nidhi Sharma, Zachary O. Toups, Ajit Jain, and Andruid Kerne. 2015. Designing to Split Attention in a Mixed Reality Game. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 691–696. [ bib | doi | poster | full text via authorizer ]

Digital Game Objects

[1] Zachary O. Toups, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo F. Tondello, and Lennart E. Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). 276–290. [ bib | doi | full text via authorizer ]
[2] Gustavo F. Tondello, Rina R. Wehbe, Zachary O. Toups, Lennart E. Nacke, and Nicole K. Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 709–714. [ bib | doi | poster | full text via authorizer ]

Coordination in Games

[1] Deepika Vaddi, Zachary O. Toups, Igor Dolgov, Rina R. Wehbe, and Lennart E. Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of the 42nd Graphics Interface Conference (GI 2016). 41–48. [ bib | doi | full text ]
[2] Deepika Vaddi. 2015. Analyzing Cooperative Communication Mechanics in Portal 2. Master’s thesis. New Mexico State University. [ bib ]
[3] Zachary O. Toups, William A. Hamilton, Christian Keyes-Garcia, Stepheny Perez, and Richard Stanton. 2015. Collaborative Planning Gameplay from Disaster Response Practice. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 715–720. [ bib | doi | poster | full text via authorizer ]
[4] Deepika Vaddi, Rina R. Wehbe, Zachary O. Toups, Samantha N. Stahlke, Rylan Koroluk, and Lennart E. Nacke. 2015. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’15). 721–726. [ bib | doi | poster | full text via authorizer ]
[5] Zachary O. Toups, Jessica Hammer, William A. Hamilton, Ahmad Jarrah, William Graves, and Oliver Garretson. 2014. A Framework for Cooperative Communication Game Mechanics from Grounded Theory. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY ’14). 257–266. [ bib | doi | full text via authorizer ]
[6] Zachary O. Toups, Andruid Kerne, and William A. Hamilton. 2011. The Team Coordination Game: Zero-fidelity Simulation Abstracted from Fire Emergency Response Practice. ACM Trans. Comput.-Hum. Interact. 18, 4, Article 23 (Dec. 2011), 37 pages. [ bib | doi | full text via authorizer ]
[7] Zachary O. Toups, Andruid Kerne, William A. Hamilton, and Nabeel Shahzad. 2011. Zero-fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). 1959–1968. [ bib | doi | full text via authorizer ]
[8] Zachary Oliver Toups. 2010. Non-mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice. Ph.D. Dissertation. Texas A&M University. [ bib ]
[9] Zachary O. Toups, Andruid Kerne, and William Hamilton. 2009. Game Design Principles for Engaging Cooperative Play: Core Mechanics and Interfaces for Non-mimetic Simulation of Fire Emergency Response. In Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games (Sandbox ’09). 71–78. [ bib | doi | full text via authorizer ]
[10] Zachary O. Toups, Andruid Kerne, Daniel Caruso, Erin Devoy, Ross Graeber, and Kyle Overby. 2005. Rogue Signals: A location aware game for studying the social effects of information bottlenecks. In Proceedings of Ubicomp 2005: Ubicomp Extended Abstracts. [ bib | poster | full text ]

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