The PIxL Lab celebrated Prof. Zachary O. Toups promotion to an Associate Professor.
PIxL Lab at CHI 2018
PIxL Lab heading to CHI 2018!
We are excited to announce that the PIxL Lab will be presenting three full papers and co-organizing a SIG meeting at CHI 2018.
Playing to Wait: A Taxonomy of Idle Games
Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, & Jessica Hammer
Date: Monday, Apr 23
Time: 11:30 AM – 12:50 PM
Session: Design for Emotion and Anticipation
Room: 515ABC
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, & Lennart E. Nacke
Date: Tuesday, Apr 24
Time: 11:00 AM – 12:20 PM
Session: Playing with others
Room: 515ABC
A Design Framework for Awareness Cues in Distributed Multiplayer Games
Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, & Jessica Hammer
Date: Wednesday, Apr 25
Time: 11:00 AM – 12:20 PM
Session: Interpersonal Awareness in gameplay
Room: 514C
Games and Play SIG: Engaging Small Developer Communities
Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Zachary O. Toups, & Katherine Isbister
Date: Tuesday, Apr 24
Time: 04:00 PM
Room: 514A
PIxL Lab at APATech 2018
Ph.D. students Sultan Alharthi attended the American Psychological Association conference on Technology, Mind and Society in Washington, D.C., on April 5-7, 2018. Alharthi presented a research paper titled “Designing Future Disaster Response Team Wearables from a Grounding in Practice” and a poster titled “A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students”.
PIxL Lab at Technology Day
A very successful upcoming CHI!
The PIxL Lab is excited to announce three CHI papers for the 2018 program! We’ll see you in April!
Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, Jessica Hammer. 2018. Playing to wait: A taxonomy of idle games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 15 pages.
Sultan A. Alharthi, Ruth Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, Lennart Nacke. 2018. Investigating the impact of annotation interfaces on player performance in distributed multiplayer games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 13 pages.
Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Tony Tang, Zachary O. Toups, Jessica Hammer. 2018. A design framework for awareness cues in distributed multiplayer games. In press for the ACM SIGCHI Conference on Human Factors in Computing Systems. 15 pages.
Reema Dsouza successfully defends her Thesis
PIxL Lab at CHI PLAY 2017
PIxL students finalists for game design competition!
A team of students from the PIxL Lab in the Computer Science Department was named one of the finalist teams for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 Student Game Design Competition. The team, includes Sultan Alharthi, Ruth Torres, Ahmad Khalaf, and supervised by Prof. Zachary O. Toups, designed a multiplayer game to investigate ways in which disaster responders can practice effective collaborative planning activities. The team leveraged its collective experience studying and designing for disaster contexts to develop the game.
During the conference, which will be held from October 15-18 in Amsterdam, Netherlands, the PIxL Lab team will present their game in front of a jury panel and the conference attendee. Both the jury panel and attendee will be able to play and evaluate the nominated game during the conference and will choose the winners.
PIxL Lab heading to CHI PLAY 2017!
We are excited to announce that the PIxL Lab will be presenting two papers, co-organizing a workshop, and present a game at CHI PLAY 2017 in Amsterdam!
10/15: Augmented Table Top Games Workshop
10/16 The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces in the Student Game Design Competition
10/16: Selecting Space and Making Place: A Framework to Guide Mixed Reality Game Design from Grounded Theory in the Gaming in the Real World session
10/18: Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes in the Beyond the Typical Player Experience session