Sultan A. Alharthi, Ph.D.

[Google Scholar] [salharth@nmsu.edu] [@sultanalharthi]

My research lies at the intersection of HCI, CSCW, and Game Design. I investigate the ways people engage in social activities in physical, virtual, and mixed spaces, such as distributed multiplayer games, online learning environments, and disaster response training simulations. My work explores new approaches to support collective sensemaking, planning, team awareness, and communication in distributed environments. I incorporate fieldwork and observation to understand existing contexts and practices; design novel collaboration interfaces and game mechanics; and test these designs through mixed methods studies in the lab and in the field.

Research Interest: distributed collaboration, team awareness, mixed reality, game design, software learnability, learning systems, serious games, gamification, player/user experience, and wearable technology.

Journal Publications:

  1. Z O. Toups, Nick LaLone, Sultan A. Alharthi, Hitesh Nidhi Sharma, and Andrew M. Webb. 2019. Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. ACM Transactions on Computer-Human Interaction (ToCHI). Article 30 (July 2019), 43 pages.  [ doi | full text ]

Conference Publications:

  1. Muhanad S. Manshad, Daniel Brannon, Sultan A. Alharthi. 2019. Haptic-Payment: Stimulating ‘Pain’ of Payment through Vibration Feedback in Mobile Devices. In Proceedings of the 2019 ACM Companion International Conference on Interactive Surfaces and Spaces (ISS Companion ’19). ACM. [full text]

  2. Ahmed S. Khalaf, Sultan A. Alharthi, Son Tran, Igor Dolgov, and Z O. Toups. 2019. A Framework for Selecting Wearable Input Devices for Mixed Reality. In Proceedings of the 2019 ACM Companion International Conference on Interactive Surfaces and Spaces (ISS Companion ’19). ACM. [full text]


  3.  Ahmed S. Khalaf, Sultan A. Alharthi, Igor Dolgov, and Z O. Toups. 2019. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design. In Proceedings of the 2019 ACM Companion International Conference on Interactive Surfaces and Spaces (ISS Companion ’19). ACM. [full text]

  4. Nick LaLone, Sultan A. Alharthi, Z O. Toups. 2019. A Vision of Augmented Reality for Urban Search and Rescue. In Proceedings of the 2019 Halfway to the Future symposium (HttF ’19). ACM, New York, NY, USA. [full text]


  5. Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Z O. Toups, and Tess Tanenbaum. 2019. “It Started as a Joke”: On the Design of Idle Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19). ACM. [full text]


  6. Sultan A. Alharthi, George E. Raptis, Christina Katsini, Igor Dolgov, Lennart E. Nacke, and Z O. Toups. 2019. Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games?. In Proceedings of the 2019 Collective Intelligence Conference (CI ’19). ACM, New York, NY, USA. [full text]


  7. Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Z O. Toups, Igor Dolgov, and Lennart E. Nacke. 2018. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Article 314, 13 pages. [ bib | doi | full text via authorizer | full text ]


  8. Sultan A. Alharthi, Olaa Alsaedi, Z O. Toups, Tess Tanenbaum, and Jessica Hammer. 2018. Playing to Wait: A Taxonomy of Idle Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Article 621, 15 pages. [ bib | doi | full text via authorizer | full text ]


  9. Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Z O. Toups, and Jessica Hammer. 2018. A Design Framework for Awareness Cues in Distributed Multiplayer Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Article 243, 14 pages. [ bib | doi | full text via authorizer | full text ]


  10. Sultan A. Alharthi, William A. Hamilton, Igor Dolgov, and Z O. Toups. 2018. Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW ’18 Companion). ACM. [ doifull text]


  11. Sultan A. Alharthi, George E. Raptis, Christina Katsini, Igor Dolgov, Lennart E. Nacke, and Z O. Toups. 2018. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW ’18 Companion). ACM, New York, NY, USA. [ doi | full text]

  12. Sultan A. Alharthi, Hitesh Nidhi Sharma, Sachin Sunka, Igor Dolgov, and Z O. Toups. 2018. Designing Future Disaster Response Team Wearables from a Grounding in Practice. In Proceedings of APA Technology, Mind, and Society (TechMindSociety ’18). Article 1, 6 pages. [ bib | doi | full text via authorizer | full text ]


  13. Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, Ruth Torres, Lennart Nacke, Igor Dolgov, and Z O. Toups. 2018. Practical Insights into the Design of Future Disaster Response Training Simulations. In ISCRAM 2018 Conference Proceedings — 15th International Conference on Information Systems for Crisis Response and Management, Kees Boersma and Brian Tomaszeski (Eds.). 818–830. [ bib | full text ]


  14. Ahmed S. Khalaf, Poom Pianpak, Sultan A. Alharthi, Zahra NaminiMianji, Ruth Torres, Son Tran, Igor Dolgov, and Z O. Toups. 2018. An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios. In ISCRAM 2018 Conference Proceedings — 15th International Conference on Information Systems for Crisis Response and Management, Kees Boersma and Brian Tomaszeski (Eds.). 971–982. [ bib | full text ]


  15. Sultan A. Alharthi, Ruth Torres, Ahmed Khalaf, and Z O. Toups. 2017. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17 Extended Abstracts). 615–620. [ bib | doi | full text via authorizer ]


  16. Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, and Z O. Toups. 2017. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17). 83–100. [ bib | doi | full text via authorizer ]


  17. Z O. Toups, William A. Hamilton, and Sultan A. Alharthi. 2016. Playing at Planning: Game Design Patterns from Disaster Response Practice. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). 362–375. [ bib | doi | full text via authorizer ]


Books:

  1. Sultan A. Alharthi, Z O. Toups, Olaa Alsaedi, Tess Tanenbaum, & Jessica Hammer. 2018. The Pleasure of Playing Less: A Study of Incremental Games through the Lens of Kittens. Pittsburgh, PA: Carnegie Mellon University: ETC Press. [ full text ]

Workshops:

  1. Sultan A. Alharthi, Katta Spiel, William A. Hamilton, Elizabeth Bonsignore, and Z O. Toups. 2018. Collaborative Mixed Reality Games. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW ’18 Companion). ACM, New York, NY, USA. [ doi | full text]

  2. Sultan A. Alharthi, and Z O. Toups. 2018. Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play. In HCI Outdoors Workshop at CHI 2018, Montréal, Québec, Canada. [ full text ]


Doctoral Colloquium:

  1. Sultan A. Alharthi. 2018. Designing Disaster Response Location-Aware Training Simulations from a Grounding in Practice. Doctoral Colloquium of the 15th International Conference on Information Systems for Crisis Response and Management (ISCRAM ’18).

Awards and Design Competitions:

  1. 2017 Outstanding Graduate Research Assistant Award from the Department of Computer Science at New Mexico State University.
  2. Finalist at the 2017 CHI PLAY Student Game Design Competition (Link).
  3. Winner of the 2016 MIT Lincoln Laboratory Icehouse Challenge (Link).

Internships:

Autodesk                                               2018
Toronto, ON, Canada
Supervisors: Prof. Ben Lafreniere &  Prof. Tovi Grossman


University of Waterloo                         2017
Waterloo, ON, Canada
Supervisor: Prof. Lennart Nacke
Project: Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games


Conference Services:

  1. ACM CHI, Program Committee (2020)
  2. ACM Group, Program Committee (2020)
  3. ACM ISS, Program Committee (2019)
  4. ACM CHI PLAY, Late-Breaking Work Program Committee (2019)
  5. ACM CHI, Late-Breaking Work Program Committee (2019)
  6. ACM CHI, Late-Breaking Work Program Committee (2018)
  7. ACM CHI PLAY, Publicity & Social Media Co-Chair (2016)
  8. ACM CHI, Student Volunteer (2016)
  9. Reviewer (CHI, CSCW, UIST, CHI PLAY, DIS, GROUP, IDC, SUI, IJHCI, FDG)

Conference Presentations and Invited Talks:

  1. Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games? Poster presented at CI ’19, Pittsburgh, PA, USA.
  2. Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. Poster presented at CSCW ’18, Jersey City, NJ, USA.
  3. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. Poster presented at CSCW ’18, Jersey City, NJ, USA.
  4. Invited speaker at the University of Toronto, Canada weekly DGP Lab meeting.
  5. Practical Insights into the Design of Future Disaster Response Training Simulations. Paper presented at ISCRAM ’18, Rochester, NY, USA.
  6. Designing Disaster Response Location-Aware Training Simulations from a Grounding in Practice. Doctoral colloquium presentation at ISCRAM ’18, Rochester, NY, USA.
  7. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. Paper presented at CHI’18, Montréal, Canada.
  8. A Design Framework for Awareness Cues in Distributed Multiplayer Games. Paper co-presented at CHI’18, Montréal, Canada.
  9. Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play. Extended abstract presented at the HCI Outdoors Workshop at CHI’18, Montréal, Canada.
  10. Designing Future Disaster Response Team Wearables from a Grounding in Practice. Paper presented at APA TechMindSociety ’18, Washington, D.C., USA
  11. A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students. Poster presented at APA TechMindSociety ’18, Washington, D.C.
  12. Invited speaker at a panel on PhD in HCI, a webinar series organized by ACM SIGCHI Riyadh Chapter.
  13. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. Game presented at CHI PLAY ’17, Amsterdam, The Netherlands.
  14. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. Paper presented at CHI PLAY ’17, Amsterdam, The Netherlands.
  15. Playing at  Planning: Game Design Patterns from Disaster Response Practice. Paper presented at CHI PLAY ’16, Austin, Texas, USA.

Degrees:

Ph.D. Computer Science. August 2019
Department of Computer Science, New Mexico State University
Title: “Distributed Collaboration: Toward an Integrated Conceptual Framework”
Advisor: Z O. Toups

M.Sc. Computer Science. May 2010
Department of Computer Science, California Lutheran University
Project: “Designing Decision Support Systems for Outdoor Scouting Activities”
Advisor: Myungsook Klassen

 B.Sc. Computer Science & Education. May 2007
Department of Computer Science, Taif University


Media Coverage:

  • IEEE Engineering in Medicine & Biology Society (EMBS) coverage on wining the Icehouse challenge sponsored by MIT Lincoln Laboratory during the 2016 Body Sensor Network Conference, San Francisco, CA, USA

Winners of the 2016 Ice House Challenge

Winners of the 2016 Ice House Challenge #BSN16 – Sultan Alharthi and Hitesh Nidhi Sharma of New Mexico State University. Team members not pictured: Cayden Wilson and Sunka Sachin. Congratulations! #IceHouse2016 MIT Lincoln Laboratory

Posted by IEEE Engineering in Medicine & Biology Society (EMBS) on Friday, June 17, 2016

———————————–
  • Las Cruces Sun-News coverage on wining the Icehouse challenge. [Article]

  • Sabq (Arabic online newspaper) coverage on wining the Icehouse challenge. [Article]