Sultan A. Alharthi

[Google Scholar] [salharth@nmsu.edu] [@sultanalharthi]

I am a Human-Computer Interaction PhD student at New Mexico State University. My research is on game design and serious games as training/learning tools. My dissertation focuses on understanding search & rescue teams sensemaking and planning practices to inform the design of game mechanics and interfaces and develop simulation games for training. I’m involved in multiple research areas of HCI, including: collaboration and awareness in games, mixed and augmented reality, serious games, and wearable technologies.

Peer-reviewed Publications:

  1. Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Zachary O. Toups, Igor Dolgov, and Lennart E. Nacke. 2018. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Article 314, 13 pages. [ bib | doi | full text via authorizer | full text ]

  2. Sultan A. Alharthi, Olaa Alsaedi, Zachary O. Toups, Joshua Tanenbaum, and Jessica Hammer. 2018a. Playing to Wait: A Taxonomy of Idle Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Article 621, 15 pages. [ bib | doi | full text via authorizer | full text ]


  3. Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary Toups, and Jessica Hammer. 2018. A Design Framework for Awareness Cues in Distributed Multiplayer Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Article 243, 14 pages. [ bib | doi | full text via authorizer | full text ]


  4. Sultan A. Alharthi, Zachary O. Toups, Olaa Alsaedi, Joshua Tanenbaum, & Jessica Hammer. 2018. The Pleasure of Playing Less: A Study of Incremental Games through the Lens of Kittens. Pittsburgh, PA: Carnegie Mellon University: ETC Press.
    [ full text ]


  5. Sultan A. Alharthi, Hitesh Nidhi Sharma, Sachin Sunka, Igor Dolgov, and Zachary O. Toups. 2018c. Designing Future Disaster Response Team Wearables from a Grounding in Practice. In Proceedings of the Technology, Mind, and Society(TechMindSociety ’18). Article 1, 6 pages. [ bib | doi | full text via authorizer | full text ]


  6. Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, Ruth Torres, Lennart Nacke, Igor Dolgov, and Zachary O. Toups. 2018b. Practical Insights into the Design of Future Disaster Response Training Simulations. In ISCRAM 2018 Conference Proceedings — 15th International Conference on Information Systems for Crisis Response and Management, Kees Boersma and Brian Tomaszeski (Eds.). 818–830. [ bib | full text ]


  7. Ahmed S. Khalaf, Poom Pianpak, Sultan A. Alharthi, Zahra NaminiMianji, Ruth Torres, Son Tran, Igor Dolgov, and Zachary O. Toups. 2018. An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios. In ISCRAM 2018 Conference Proceedings — 15th International Conference on Information Systems for Crisis Response and Management, Kees Boersma and Brian Tomaszeski (Eds.). 971–982. [ bib | full text ]


  8. Richard Stanton, Zachary O. Toups, Enrico Pontelli & Sultan A. Alharthi. 2018. A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students. In Proceedings of Technology, Mind, and Society (TechMindSociety ’18).


  9. Sultan A. Alharthi, Ruth Torres, Ahmed Khalaf, and Zachary O. Toups. 2017. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17 Extended Abstracts). 615–620. [ bib | doi | full text via authorizer ]


  10. Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, and Zachary O. Toups. 2017. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17). 83–100. [ bib | doi | full text via authorizer ]


  11. Zachary O. Toups, William A. Hamilton, and Sultan A. Alharthi. 2016. Playing at Planning: Game Design Patterns from Disaster Response Practice. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). 362–375. [ bib | doi | full text via authorizer ]


Workshops:

  1. Sultan A. Alharthi, and Zachary O. Toups. 2018. Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play. HCI Outdoors Workshop. CHI 2018, Montréal, Québec, Canada. [ full text ]

Doctoral Colloquium:

  1. Sultan A. Alharthi. 2018. Designing Disaster Response Location-Aware Training Simulations from a Grounding in Practice. Doctoral Colloquium of the 15th International Conference on Information Systems for Crisis Response and Management (ISCRAM ’18).

Awards:

  1. 2017 Outstanding Graduate Research Assistant Award from the Department of Computer Science at New Mexico State University.
  2. 2016 Recognition of Service Award for Publicity & Social Media Chair from ACM SIGCHI Annual Symposium on Computer- Human Interaction in Play.

Design Competitions:

  1. Finalist at the 2017 CHI PLAY Student Game Design Competition (Link).
  2. Winner of the 2016 Body Sensor Networks Icehouse Challenge (Link).

Internships:

Autodesk                                               2018
Toronto, ON, Canada
Supervisors: Prof. Ben Lafreniere &  Prof. Tovi Grossman


University of Waterloo                         2017
Waterloo, ON, Canada
Supervisor: Prof. Lennart Nacke
Project: Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games


Conference Services:

  1. Member of the CHI 2018 Late Breaking Work (LBW) Program Committee.
  2. Co-chair for publicity and social media in CHI PLAY 2016.
  3. Reviewer: CHI ’17, ’18, CSCW ’18, CHI PLAY ’16, ’17, ’18, DIS ’18, IDC ’18,
    UIST ’18, SUI ’18, IJHCS ’18.

Conference Presentations and Invited Talks:

  1. Practical Insights into the Design of Future Disaster Response Training Simulations. Paper presented at ISCRAM ’18, Rochester, NY, USA.
  2. Designing Disaster Response Location-Aware Training Simulations from a Grounding in Practice. Doctoral colloquium presentation at ISCRAM ’18, Rochester, NY, USA.
  3. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. Paper presented at CHI’18, Montréal, Canada.
  4. A Design Framework for Awareness Cues in Distributed Multiplayer Games. Paper co-presented at CHI’18, Montréal, Canada.
  5. Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play. Extended abstract presented at the HCI Outdoors Workshop at CHI’18, Montréal, Canada.
  6. Designing Future Disaster Response Team Wearables from a Grounding in Practice. Paper presented at APA TechMindSociety ’18, Washington, D.C., USA
  7. A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students. Poster presented at APA TechMindSociety ’18, Washington, D.C.
  8. Invited speaker at a panel on PhD in HCI, a webinar series organized by ACM SIGCHI Riyadh Chapter.
  9. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. Game presented at CHI PLAY ’17, Amsterdam, The Netherlands.
  10. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. Paper presented at CHI PLAY ’17, Amsterdam, The Netherlands.
  11. Playing at  Planning: Game Design Patterns from Disaster Response Practice. Paper presented at CHI PLAY ’16, Austin, Texas, USA.

Conferences Attended:

  1. ISCRAM ’18 – May 20-23, 2018
  2. ACM CHI ’18 – April 20-27, 2018
  3. APA TechMindSociety ’18 – April 5-7, 2018
  4. ACM CHI PLAY ’17 – October 15 -18, 2017
  5. ACM CHI ’17 – May 6-11, 2017
  6. ACM CHI PLAY ’16 – October 16 -19, 2016
  7. IEEE BSN ’16 – June 14 – 17, 2016
  8. ACM CHI ’16 – May 7 – 12, 2016

Previous Degrees:

Masters of Science, Computer Science
California Lutheran University
Thousand Oaks, California, USA

Bachelor of Science, Computer Science
Taif University
Taif, Saudi Arabia


Media Coverage:

  • IEEE Engineering in Medicine & Biology Society (EMBS) coverage on wining the Icehouse challenge sponsored by MIT Lincoln Laboratory during the 2016 Body Sensor Network Conference, San Francisco, CA, USA

Winners of the 2016 Ice House Challenge

Winners of the 2016 Ice House Challenge #BSN16 – Sultan Alharthi and Hitesh Nidhi Sharma of New Mexico State University. Team members not pictured: Cayden Wilson and Sunka Sachin. Congratulations! #IceHouse2016 MIT Lincoln Laboratory

Posted by IEEE Engineering in Medicine & Biology Society (EMBS) on Friday, June 17, 2016

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  • Las Cruces Sun-News coverage on wining the Icehouse challenge. [Article]

  • Sabq (Arabic online newspaper) coverage on wining the Icehouse challenge. [Article]